It is 1939 and Britain is at war with Germany. Maths genius Alan Taring and his team of mathematicians are working to break Enigma - Germany's impossible code machine. But Alan prefers machines to people, so while the team try to decode messages from the Enigma machine, Alan is building his own machine - a computer. Can the team work together to finish Alan's machine and help win the war?
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The Imitation Game. Level 3 (with online resources)
ΠΡΠΎΡ ΡΠΎΠ²Π°Ρ Π·Π°ΠΊΠΎΠ½ΡΠΈΠ»ΡΡ
ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ ΠΈ Ρ Π°ΡΠ°ΠΊΡΠ΅ΡΠΈΡΡΠΈΠΊΠΈ
- Π’ΠΈΠΏ ΠΎΠ±Π»ΠΎΠΆΠΊΠΈ ΠΡΠ³ΠΊΠΈΠΉ ΠΏΠ΅ΡΠ΅ΠΏΠ»ΡΡ
- ΠΠΎΠ»ΠΈΡΠ΅ΡΡΠ²ΠΎ ΡΡΡΠ°Π½ΠΈΡ 64
- ΠΠ΅Ρ, Π³ 100
- Π Π°Π·ΠΌΠ΅Ρ 0.3x13x19.6
- ΠΠ·Π΄Π°ΡΠ΅Π»ΡΡΡΠ²ΠΎ Scholastic
- Π‘Π΅ΡΠΈΡ Scholastic Readers ΠΌ
- ΠΠΎΠ΄ ΠΈΠ·Π΄Π°Π½ΠΈΡ 2015
- ID ΡΠΎΠ²Π°ΡΠ° 2521906