Ping Pong, Volume 2
ΠΡΠΏΠΈΠ» 1 ΡΠ΅Π»ΠΎΠ²Π΅ΠΊ
- ΠΠ΅ΡΠ΅ΠΏΠ»ΡΡ ΠΡΠ³ΠΊΠΈΠΉ
- ΠΠΎΠ»-Π²ΠΎ ΡΡΡ. 528
- ΠΠ΅Ρ 899 Π³
- ΠΠΎΠ΄ ΠΈΠ·Π΄Π°Π½ΠΈΡ 2020
ΠΡΠ·ΡΠ²Ρ
ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ ΠΈ Ρ Π°ΡΠ°ΠΊΡΠ΅ΡΠΈΡΡΠΈΠΊΠΈ
Makoto "Smile" Tsukimoto doesnt smile even though hes got a natural talent for playing ping pong. As one of the best players in school, all hopes are on him to win the regional high school tournament, but winning is not what Smile really wants to do. Will the fierce competition to be number one bring out his best or drive him away from the game? Ping Pong is Taiyo Matsumotos masterwork reflection on friendship and self-discovery, presented here in two volumes, featuring color art, the bonus story "Tamura" and an afterword by the original Japanese series editor.
Translated by Michael Arias, director of Tekkonkinkreet.
Things have changed since the last inter-high tournament. Peco has quit the game, and "Smile" Tsukimotos desire to play is gone. Even "Demon" Sakuma has been kicked off the Kaio team. But Coach Koizumi isnt going to let all that talent go to waste and launches a plan to get Tsukimoto back on the team and into top condition. Every great athlete needs a great rival to push them past their limits, and Peco and Smile-friends since they were children-must now challenge each other to become the heroes they always dreamed they could be.
- ΠΠ΅ΡΠ΅ΠΏΠ»ΡΡ ΠΡΠ³ΠΊΠΈΠΉ
- ΠΠΎΠ»-Π²ΠΎ ΡΡΡ. 528
- ΠΠ΅Ρ 899 Π³
- ΠΠΎΠ΄ ΠΈΠ·Π΄Π°Π½ΠΈΡ 2020
- ΠΠ·Π΄Π°ΡΠ΅Π»ΡΡΡΠ²ΠΎ
- ΠΠ²ΡΠΎΡ
- Π Π°Π·ΠΌΠ΅ΡΡ Π² ΡΠΌ 3.5x16.5x23.5
- ID ΡΠΎΠ²Π°ΡΠ° 2934469
- ISBN 978-1-9747-1166-6
