Ace high school table tennis players push their passion to the limit in this story of self-discovery, told by Eisner Award winner Taiyo Matsumoto.
Makoto "Smile" Tsukimoto doesn’t smile even though he’s got a natural talent for playing ping pong. As one of the best players in school, all hopes are on him to win the regional high school tournament, but winning is not what Smile really wants to do. Will the fierce competition to be number one bring out his best or drive him away from the game? Ping Pong is Taiyo Matsumoto’s masterwork reflection on friendship and self-discovery, presented here in two volumes, featuring color art, the bonus story "Tamura" and an afterword by the original Jap

Ping Pong (1)

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Ace high school table tennis players push their passion to the limit in this story of self-discovery, told by Eisner Award winner Taiyo Matsumoto.
Makoto "Smile" Tsukimoto doesn’t smile even though he’s got a natural talent for playing ping pong. As one of the best players in school, all hopes are on him to win the regional high school tournament, but winning is not what Smile really wants to do. Will the fierce competition to be number one bring out his best or drive him away from the game? Ping Pong is Taiyo Matsumoto’s masterwork reflection on friendship and self-discovery, presented here in two volumes, featuring color art, the bonus story "Tamura" and an afterword by the original Japanese series editor.
Translated by Michael Arias, director of Tekkonkinkreet.
Makoto "Smile" Tsukimoto and his friend Yutaka "Peco" Hoshino have been playing table tennis since they were kids, but as they enter high school, they find that the game has changed. Seeing potential in them that they themselves don’t fully realize, the coach recruits them for the school team. Bringing out their best will mean challenging the top players from rival schools in the summer tournament, including an ace Chinese exchange student who almost made the Olympic team. With the pressure on, can Smile and Peco take the heat and make it into the finals?
  • Π’ΠΈΠΏ ΠΎΠ±Π»ΠΎΠΆΠΊΠΈ Мягкий Π·Π°Π»Π°ΠΌΠΈΠ½ΠΈΡ€ΠΎΠ²Π°Π½Π½Ρ‹ΠΉ ΠΊΠ°Ρ€Ρ‚ΠΎΠ½
  • ΠšΠΎΠ»ΠΈΡ‡Π΅ΡΡ‚Π²ΠΎ страниц 509
  • ВСс, Π³ 900
  • Π Π°Π·ΠΌΠ΅Ρ€ 3.5x16.2x23.4
  • Π˜Π·Π΄Π°Ρ‚Π΅Π»ΡŒΡΡ‚Π²ΠΎ VIZ Media
  • Π“ΠΎΠ΄ издания
  • ISBN 978-1-9747-1165-9
  • ID Ρ‚ΠΎΠ²Π°Ρ€Π° 2890709

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Книга «Ping Pong (1)» Π΅ΡΡ‚ΡŒ Π² Π½Π°Π»ΠΈΡ‡ΠΈΠΈ Π² ΠΈΠ½Ρ‚Π΅Ρ€Π½Π΅Ρ‚-ΠΌΠ°Π³Π°Π·ΠΈΠ½Π΅ «Π§ΠΈΡ‚Π°ΠΉ-Π³ΠΎΡ€ΠΎΠ΄» ΠΏΠΎ ΠΏΡ€ΠΈΠ²Π»Π΅ΠΊΠ°Ρ‚Π΅Π»ΡŒΠ½ΠΎΠΉ Ρ†Π΅Π½Π΅. Если Π²Ρ‹ Π½Π°Ρ…ΠΎΠ΄ΠΈΡ‚Π΅ΡΡŒ Π² ΠœΠΎΡΠΊΠ²Π΅, Π‘Π°Π½ΠΊΡ‚-ΠŸΠ΅Ρ‚Π΅Ρ€Π±ΡƒΡ€Π³Π΅, НиТнСм НовгородС, Казани, Π•ΠΊΠ°Ρ‚Π΅Ρ€ΠΈΠ½Π±ΡƒΡ€Π³Π΅, РостовС-Π½Π°-Π”ΠΎΠ½Ρƒ ΠΈΠ»ΠΈ любом Π΄Ρ€ΡƒΠ³ΠΎΠΌ Ρ€Π΅Π³ΠΈΠΎΠ½Π΅ России, Π²Ρ‹ ΠΌΠΎΠΆΠ΅Ρ‚Π΅ ΠΎΡ„ΠΎΡ€ΠΌΠΈΡ‚ΡŒ Π·Π°ΠΊΠ°Π· Π½Π° ΠΊΠ½ΠΈΠ³Ρƒ Taifo Matsumoto «Ping Pong (1)» ΠΈ Π²Ρ‹Π±Ρ€Π°Ρ‚ΡŒ ΡƒΠ΄ΠΎΠ±Π½Ρ‹ΠΉ способ Π΅Π³ΠΎ получСния: самовывоз, доставка ΠΊΡƒΡ€ΡŒΠ΅Ρ€ΠΎΠΌ ΠΈΠ»ΠΈ ΠΎΡ‚ΠΏΡ€Π°Π²ΠΊΠ° ΠΏΠΎΡ‡Ρ‚ΠΎΠΉ. Π§Ρ‚ΠΎΠ±Ρ‹ ΠΏΠΎΠΊΡƒΠΏΠ°Ρ‚ΡŒ ΠΊΠ½ΠΈΠ³ΠΈ Π²Π°ΠΌ Π±Ρ‹Π»ΠΎ Π΅Ρ‰Ρ‘ приятнСС, ΠΌΡ‹ Ρ€Π΅Π³ΡƒΠ»ΡΡ€Π½ΠΎ ΠΏΡ€ΠΎΠ²ΠΎΠ΄ΠΈΠΌ Π°ΠΊΡ†ΠΈΠΈ ΠΈ ΠΊΠΎΠ½ΠΊΡƒΡ€ΡΡ‹.