Dragon Age. Blue Wraith
- ΠΠ΅ΡΠ΅ΠΏΠ»ΡΡ Π’Π²ΡΡΠ΄ΡΠΉ
- ΠΠΎΠ»-Π²ΠΎ ΡΡΡ. 66
- ΠΠ΅Ρ 379 Π³
- ΠΠΎΠ΄ ΠΈΠ·Π΄Π°Π½ΠΈΡ 2020
ΠΡΠ·ΡΠ²Ρ
ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ ΠΈ Ρ Π°ΡΠ°ΠΊΡΠ΅ΡΠΈΡΡΠΈΠΊΠΈ
From the video game developer of genre-defining roleplaying games such as Baldurs Gate, Star Wars: Knights of the Old Republic, and Mass Effect comes a canonical continuation of stories begun in the multiple game of the year award-winning Dragon Age: Inquisition.
The power of the substance known as red lyrium is as dark as it is devastating, and a mysterious weapon containing a frightening amount of it is about to fall into the wrong hands. Enter knight Ser Aaron Hawthorne, elven thief Vaea, the magekillers Tessa Forsythia and Marius, and fledgling con artist Calix Pryde--a motley team of Inquisition agents whose task it is to recover the lyrium artifact before its too late. In order to do so, fellow agent Varric Tethras directs them to recruit one more to their party, a former associate from Kirkwall--Fenris. However, as the team quickly discovers, this legendary fighter has an agenda of his own, and convincing him to join their cause will be no small feat.
- ΠΠ΅ΡΠ΅ΠΏΠ»ΡΡ Π’Π²ΡΡΠ΄ΡΠΉ
- ΠΠΎΠ»-Π²ΠΎ ΡΡΡ. 66
- ΠΠ΅Ρ 379 Π³
- ΠΠΎΠ΄ ΠΈΠ·Π΄Π°Π½ΠΈΡ 2020
- Π Π°Π·ΠΌΠ΅ΡΡ Π² ΡΠΌ 1x17.2x26.5
- ID ΡΠΎΠ²Π°ΡΠ° 2872252
- ISBN 978-1-50-670827-0, 978-1-5067-0827-0
- Π’Π΅ΠΌΠ°ΡΠΈΠΊΠ°
